

Along side the stats will be a picture showing expressions like happy, sad, annoyed ect… When it gets to 20% it will decrease faster showing as you fatigue. Depending on what you do will affect your stats that you have to keep above 0. I have made a ‘simulator’ type game where you go through the day and choose what you do. I have kept the same mechanic of making a choice that can impact the player a lot but I’ve left choosing people because I couldn’t find the best way to implement that into a game but still have a goal or ending to the game. I have developed on the idea from last week. The theme doesn’t go over the existing objects, the theme will have a separate button object ect… Depending on the theme, I can have some objects with a theme and some without curtain objects.


#Jfk reloaded type games code
Seen as Visual basic is application based it’s not the best for visual looks, to get over this restriction I’m gonna use a game looking theme and import the code for the original button to the theme button. Another reason for going with Visual Basic is because I’ve had over 6 years working with it, I can confidently code in VB.Net with very little help with syntax, code problem ect online. This was important because the most time consuming part of my game was the coding and I needed to know as quickly as possible if my idea was feasible. Because I needed to start quickly and couldn’t have a slow start Visual Basic was a great substitute because I could drag and drop the objects and get straight to coding. I’d still be able to do it in GameMaker but it will be a lot more time consuming because there isn’t just a button object, I have to make an object with 2 sprites (Normal button and clicked down button) and I’ll have to do this for every single button. The basic idea of this is because I needed something that was more application based. A thing people may be thinking is why Visual Basic over a game engine like GameMaker. I’m coming to the end of my Final Major Project and I’m just thinking over the last month or so.
